Author Topic: E3 2006  (Read 8847 times)

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Offline IZ

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E3 2006
« Reply #30 on: May 09, 2006, 01:23:01 pm »
I'm surprised that GTA 4 is only for 360...

Offline IceFox

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E3 2006
« Reply #31 on: May 09, 2006, 01:48:08 pm »
FABLE 2 OFFICIALLY ANNOUNCED!
http://www.gamespot.com/xbox360/rpg/fable2/index.html

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The Fable franchise arrives on the next Xbox system with its distinct brand of evolving RPG gameplay.

Can I hear a w00t! w00t! for Lionhead?


SEGA ANNOUNCES SONIC: WILD FIRE FOR WII
http://www.gamespot.com/wii/action/sonicre...tion/media.html

w00t! Watching the video now!

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E3 06: Sonic Wild Fire Q&A
We talk to Sega's Yojiro Ogawa about Sonic the Hedgehog's recently announced Wii debut.
By Staff, GameSpot
Posted May 9, 2006 11:25 am PT
LOS ANGELES--Announced earlier this morning, Sonic Wild Fire is a Wii-exclusive action game in which you'll get to control Sega's blue mascot simply by tilting Nintendo's revolutionary new controller. Very few details on the game have been released at this time, which is why we took some time out during our hectic pre-E3 schedule to probe the game's producer, Yojiro Ogawa, for more information.

GameSpot: When did development on the game start? How much did you know about the Wii hardware and controller at that time?

Yojiro Ogawa: Exact date of starting the project we can't disclose, but not very long ago! That's actually a difficult question to answer! We had similar information to what information had been released publicly.

GS: How are you taking advantage of the Wii hardware?

YO: The controller is very unique, but also very simple, so we wanted to develop in a manner that complemented this--unique but simple. We want the players to touch the controller as much as possible, but still wanted to focus on making the experience with the controller simple.

GS: Where did the inspiration for the story come from?

YO: We wanted to show the world inside books--filled with adventures, monsters, etc. So we focused on books that children read, but adults also are familiar with. We wanted to create something completely different for Sonic, an entirely new adventure to the Sonic world.

GS: How did you settle on the way players would use the controller?

YO: The Wii's main concept is to be accessible for the whole family. With this controller, the team could have made things very complicated, but we wanted to stay on board with Nintendo's original concept--making it easy to use for the entire family. So we settled on a simple but original use of the controller.

GS: Did you settle on the controls before or after you came up with a game premise?

YO: The game concept and story came first, then we worked on the use of the controller.

GS: Where did the inspiration for the setting and action in the Wii game come from?

YO: We had three inspirations: we wanted players to experience a new and different type of adventure; second, we wanted to revolutionize Sonic himself; and third, after playing many popular game titles, I wanted to figure what was truly fun about these games, and what about them makes them appealing. I used these ideas as the inspiration for this title.

GS: What other Sonic characters will we see in the game? Will any be playable?

YO: You'll see some familiar characters, but in a different light. There will be new adventures of course, but Sonic will be the hero of the story.

GS: What kind of multiplayer options will the game offer?

YO: There will be multiplayer options so people can play with friends and family, but we are still investigating these options. We expect people to want to play quite a bit with their friends!

GS: What's been the biggest challenge in developing the game?

YO: The biggest challenge is how to actually synchronize the Sonic speed with the new controller--to experience the fun and speed of Sonic utilizing an entirely new instrument, through the controller.

GS: What are your thoughts on the Wii hardware and controller now that you've worked on the platform?

YO: When the DS came out, players were really excited about the new style of gameplay; the Wii is the same, offering a totally new way to play games, and we are exited to use these new features in innovating Sonic. The new controller can do a lot of fun things, but for Sonic, we just want to focus on one--controlling Sonic's speed up and down inclinations through new environments, in a manner that anyone can enjoy.

GS: Thanks for your time.

http://www.gamespot.com/wii/action/sonicrevolution/news.html?sid=6149693&mode=recent




YOSHI'S ISLAND II IN DEVELOPMENT!
http://www.gamespot.com/ds/action/yoshisisland2/index.html

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Yoshi's Island 2 in the sequel to Yoshi's Island: Super Mario Advance 3, which was released in 2002 on the GBA

Wii Like Sports!
http://www.gamespot.com/wii/sports/wiisports/index.html

Nintendo is making 'Wii Sports' for the Nintendo Wii, as a launch title. It will include Tennis, Golf, and Baseball, which all fit perfectly to express what the Wii control system is all about.


Paper Mario Returns to the Cube!
http://www.gamespot.com/gamecube/rpg/super...ario/index.html

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E3 06: Super Paper Mario First Look
Paper Mario goes side-scroller in this brand-new GameCube title. We get our first look.
By Alex Navarro, GameSpot
Posted May 9, 2006 12:02 pm PT

LOS ANGELES--Those watching Nintendo's E3 2006 press conference were likely all atwitter about the various Wii and DS titles announced. But what about the GameCube? Watching that conference, you'd think Zelda was the only GC game from now until the end of time. Well, you'd be wrong. Shortly after Nintendo's conference, Nintendo released press materials on its upcoming GC lineup, and while the pickings were admittedly slim, one big, glaring omission from the conference stood out: Super Paper Mario.

Super Paper Mario is, in fact, a side-scrolling platformer in the vein of the classic Mario titles, but with the aesthetic qualities of the Paper Mario series. However, it's not just a 2D side-scroller. The game fuses elements of 2D and 3D gameplay together, shifting back and forth between dimensions. Watching the brief video for the game, you can get a pretty good idea of how it plays. The paper version of Mario runs to the right, stomping on Koopas, punching bricks, collecting coins, and whatnot. However, you won't just be playing as Mario, it seems. Both Princess Peach and Bowser are shown as playable characters in the video. And in perhaps something of a nod to Nintendo's newest Mario title for the DS, the video also shows all characters getting severely gigantic, blowing through enemies and bricks with reckless abandon. Even more hysterical, the giant characters are actually versions of the original Super Mario Bros. sprites, blown up to epic proportions.

Other highlights of the video include Mario swimming through outer space with an adorable little space helmet on, him going anti-gravity running up and down walls, and Princess Peach using her precious little umbrella to glide down from a tall jump. All told, the 26 second video made Super Paper Mario look very appealing, and we suggest you check it out for ourselves, as well as the latest screenshots from the game. Why this didn't hit Nintendo's conference, we'll never know, but you can bet we'll bring you the latest details on the game as soon as they become available.
http://www.gamespot.com/gamecube/rpg/superpapermario/news.html?sid=6149721
« Last Edit: May 09, 2006, 02:53:45 pm by IceFox »

Offline SpongeBrain

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E3 2006
« Reply #32 on: May 09, 2006, 03:52:30 pm »
YES.

Virtual Console: Wii will have downloadable access to 20 years of fan-favorite titles originally released for Nintendo 64, the Super Nintendo Entertainment System (SNES) and even the Nintendo Entertainment System (NES). The Virtual Console also will feature a "best of" selection from Sega Genesis titles and games from the TurboGrafx console (a system jointly developed by NEC and Hudson). It also will be home to new games conceived by indie developers whose creativity is larger than their budgets.
All Time

Weekly


carterhawk

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E3 2006
« Reply #33 on: May 09, 2006, 03:56:05 pm »
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I'm surprised that GTA 4 is only for 360...
[snapback]286892[/snapback]


Well, GTA:VC was for the PS2 only at launch. after the launch agreement concludes rockstar will release it for all platforms.

CloneTrooperX

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E3 2006
« Reply #34 on: May 09, 2006, 03:56:48 pm »
If you're watching G4 they are showing E3 right now!

Offline IceFox

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E3 2006
« Reply #35 on: May 09, 2006, 04:06:45 pm »
C&C RETURNS!
http://www.gamespot.com/pc/strategy/comman...uer3/index.html
http://pc.ign.com/articles/705/705757p1.html
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The third game in the original C&C series features a new race and new storyline.
« Last Edit: May 09, 2006, 04:09:09 pm by IceFox »

Offline IZ

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E3 2006
« Reply #36 on: May 09, 2006, 04:07:53 pm »
Quote
Quote
I'm surprised that GTA 4 is only for 360...
[snapback]286892[/snapback]


Well, GTA:VC was for the PS2 only at launch. after the launch agreement concludes rockstar will release it for all platforms.
[snapback]286911[/snapback]
Yeah, Rockstar already said it is going to be out for both PS3 and 360...

Give me a Wii version. :)

Offline VulturEMaN

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E3 2006
« Reply #37 on: May 09, 2006, 04:24:13 pm »
Quote
Quote
Quote
I'm surprised that GTA 4 is only for 360...
[snapback]286892[/snapback]


Well, GTA:VC was for the PS2 only at launch. after the launch agreement concludes rockstar will release it for all platforms.
[snapback]286911[/snapback]
Yeah, Rockstar already said it is going to be out for both PS3 and 360...

Give me a Wii version. :)
[snapback]286917[/snapback]
Indeed. With the controller that's a gun (but doesn't look like a gun), I'd love it for GTA4 :D

Offline IceFox

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E3 2006
« Reply #38 on: May 09, 2006, 04:25:01 pm »
Don't Miss the COUNTDOWN TO E3 2k6! TONIGHT AT 11 PM PST!!!

E3 2k6 Kick Off Begins tonight at 11 PM PST! View it LIVE at GameSpot!

http://www.gamespot.com/e3/e3live.html

« Last Edit: May 09, 2006, 04:37:53 pm by IceFox »

CloneTrooperX

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E3 2006
« Reply #39 on: May 09, 2006, 04:28:06 pm »
They're already showing it at G4 already. Just 1 more hour till the covergae is oiver for that day. 3 more days of E3 coverage and it's over.

Offline IceFox

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E3 2006
« Reply #40 on: May 09, 2006, 04:37:28 pm »
Quote
They're already showing it at G4 already. Just 1 more hour till the covergae is oiver for that day. 3 more days of E3 coverage and it's over.
[snapback]286926[/snapback]
Yes, I know that, this is for the big final hour countdown, plus a lot of people here don't have G4.


KONAMI PRESS CONFRENCE LIVE NOW!
http://www.gamespot.com/e3/e3story.html?sid=6149847

« Last Edit: May 09, 2006, 04:40:49 pm by IceFox »

CloneTrooperX

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E3 2006
« Reply #41 on: May 09, 2006, 04:42:21 pm »
How do you think Microsoft will stack up against Sony and Nintendo.

Offline IceFox

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« Reply #42 on: May 09, 2006, 04:50:43 pm »
Quote
How do you think Microsoft will stack up against Sony and Nintendo.
[snapback]286929[/snapback]
At E3? Pretty well. The place was roaring when they showed the Halo 3 teaser.

Offline IZ

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E3 2006
« Reply #43 on: May 09, 2006, 05:04:13 pm »
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How do you think Microsoft will stack up against Sony and Nintendo.
[snapback]286929[/snapback]
Microsoft -- Ehhh, Halo 3 looked nice, but that's all they really had.

Sony -- I don't even want to get started on this one.

Nintendo -- They had by far the best pre-E3 conference. Red Steel pretty much owned the rest of the games shown.

CloneTrooperX

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E3 2006
« Reply #44 on: May 09, 2006, 05:08:35 pm »
Resistence:Fall of Man looks pretty cool.